Many Reworks
Welcome to a new experimental version! All things should work better than before, especially a game breaking crash when building to many buildings. Additionally, the lag when creating new buildings is reduced.
There are also some gameplay changes:
Enemy Army Creation
The enemy army creation is reworked. The blackchapel now spreads its corruption on a world map with districts, which then slowly add units every few timesteps. You can view the corruption easily via the the map-view-button on the top right. Also, the enemy army you will encounter is always visible now. Plan your troops accordingly! Dont waste your troops on your counter.
This also slows the initialization process.
Formations
The formations are now monitored in combat and you can select a stance for them. Right now, only charge (run towards enemy and fight, preferrably for melee) and hold (stay put and attack as soon the enemy is in range).
Units will now move in formation when outside of enemy range. For that the pathfinding has to be "disabled", but it provides better feel over all. Will be addressed in a future patch.
Get Blackchapel - a strategy roguelike
Blackchapel - a strategy roguelike
A simple roundbased strategy roguelike
Status | In development |
Author | CitrusGames |
Genre | Strategy |
Tags | 2D, Godot, Roguelike, Singleplayer |
Languages | English |
More posts
- Multiplayer FixedNov 16, 2022
- Tutorial and new build modeMay 23, 2022
- Multiplayer, research chains and Linux supportMay 18, 2022
- Multiplayer Base now enabledMay 17, 2022
- Fixed production lagMay 08, 2022
- Tilemap Snap and new variable run elementsMar 30, 2022
- Added HP Bars and new enemy- The MonstrosityMar 29, 2022
- Added LeaderboardsMar 27, 2022
- Audio effects for most friendly unitsMar 25, 2022
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