Fixed production lag
Blackchapel - a strategy roguelike » Devlog
Finally fixed the production lag. The time needed for a production cycle is now in the range of 100 ms instead of close to 1000 for large maps.
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Blackchapel - a strategy roguelike
A simple roundbased strategy roguelike
Status | In development |
Author | CitrusGames |
Genre | Strategy |
Tags | 2D, Godot, Roguelike, Singleplayer |
Languages | English |
More posts
- Multiplayer FixedNov 16, 2022
- Tutorial and new build modeMay 23, 2022
- Multiplayer, research chains and Linux supportMay 18, 2022
- Multiplayer Base now enabledMay 17, 2022
- Many ReworksMay 06, 2022
- Tilemap Snap and new variable run elementsMar 30, 2022
- Added HP Bars and new enemy- The MonstrosityMar 29, 2022
- Added LeaderboardsMar 27, 2022
- Audio effects for most friendly unitsMar 25, 2022
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