Blackchapel - a strategy roguelike
Build your village in a turnbased-fashion, thereby creating production chains and training units. But take care, with each cycle the Blackchapel is getting stronger and corrupts more wildlife! These are the Scouts which attack youre village every few turns.
Their strength is growing exponentially, so better produce the game-saving orbs fast!
You fight these Scouts in a continouus auto-battler-style. Positioning matters!
The Multiplayer is now live!
Every few turns, you can select stories, which shape your game style. Due to the simple base implementation and forward-looking architecture of the game, many Ideas are possible! So far, only simple stats-boosts and on-hit effects are in the game.
Please leave feedback! It helps me a lot!
Also, there is devlog-ish channel on youtube.
Status | In development |
Platforms | HTML5 |
Author | CitrusGames |
Genre | Strategy |
Made with | Godot, GraphicsGale |
Tags | 2D, Godot, Roguelike, Singleplayer |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | YouTube |
Download
Click download now to get access to the following files:
Development log
- Multiplayer FixedNov 16, 2022
- Tutorial and new build modeMay 23, 2022
- Multiplayer, research chains and Linux supportMay 18, 2022
- Multiplayer Base now enabledMay 17, 2022
- Fixed production lagMay 08, 2022
- Many ReworksMay 06, 2022
- Tilemap Snap and new variable run elementsMar 30, 2022
- Added HP Bars and new enemy- The MonstrosityMar 29, 2022
Comments
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Could use some better tutorial messages but was cool to experience.