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Devlog
Blackchapel - a strategy roguelike
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Devlog
Multiplayer Fixed
November 16, 2022
by
CitrusGames
Hi guys, i finally have to decided to pick up this game again and fixed the server connection. Multiplayer should now be live again! Further updates will revolve around graphic updates and implementin...
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Tutorial and new build mode
May 23, 2022
by
CitrusGames
There is finally a simple tutorial! Don't worry, it will be extended. Also: A new decision is implemented. You now have to expand your base every 5 turns, to make place for the new buildings. You can'...
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Multiplayer, research chains and Linux support
May 18, 2022
by
CitrusGames
#multiplayer, #Super Auto Pets
Added new research chains (Monster vs Militia) and Ubuntu support. The Monster chain includes basically game ending units, while the militia line is far cheaper. Also changed production chains, so tha...
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Multiplayer Base now enabled
May 17, 2022
by
CitrusGames
A basic multipalyer implementation is now enabled. You will play vs. the armys of other players. Who will have the best army? Find out!...
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Fixed production lag
May 08, 2022
by
CitrusGames
Finally fixed the production lag. The time needed for a production cycle is now in the range of 100 ms instead of close to 1000 for large maps...
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Many Reworks
May 06, 2022
by
CitrusGames
Welcome to a new experimental version! All things should work better than before, especially a game breaking crash when building to many buildings. Additionally, the lag when creating new buildings is...
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Tilemap Snap and new variable run elements
March 30, 2022
by
CitrusGames
Added much improvements, includig a story system for replayibility and snap while building...
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Added HP Bars and new enemy- The Monstrosity
March 29, 2022
by
CitrusGames
Now there is more player feedback in combat due to floating damage numbers and classic, ugly healthbars. Also a new enemy, the monstrosity with high challenge rating and extreme tankiness is available...
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Added Leaderboards
March 27, 2022
by
CitrusGames
Be the first to enter your score on the leaderboard!...
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Audio effects for most friendly units
March 25, 2022
by
CitrusGames
New Audio effects for attacks are added for most friendly units (not ballista)...
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Added Gamegoal
March 22, 2022
by
CitrusGames
Game now has a goal to play against. Win by producing enough orbs, loose by loosing to many fights. So try to balance your economy between military and utility!...
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Added Tooltips and help
March 21, 2022
by
CitrusGames
Added Tooltips for buildings (so cost is now visible), also added more help sites in the help book...
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Added unit information in help menu
March 21, 2022
by
CitrusGames
It is now possible to view all unit stats in the help menu. Also changed the difficulty curve, it should be exponential now. Clubman are cheaper now, being a wood only unit. Also added new screenshots...
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Changed difficulty
March 20, 2022
by
CitrusGames
Pumped up difficulty. Oversaw "Clubman produced" value, now it should me harder to come up with a valid stategy. Changed starting ressources to 5/5 on all levels...
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Added new monster and particles for projectiles
March 19, 2022
by
CitrusGames
New Version online, now contains three different difficulty levels and one new monster, the eggthrower. It rips out an egg from the back and throws it your glorious troops, dealing minor damage. It is...
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Game Test now live
March 18, 2022
by
CitrusGames
The Game will now be live for a few days(?) dependent on feedback. It nowhere near completion, but a full game cycle is playable...
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Devlog on Youtube
March 11, 2022
by
CitrusGames
Regular updates/showcase of new features are uploaded on YouTube, if you are interested in the progress. No Commentary/Editing so far, but comments/Feedback are highly welcome. https://www.youtube.com...
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